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Showing posts from December, 2014

Feature: "Playing with the Dark: Horror Games and Why They’re Important"

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This piece has been repurposed from my enterprise story assignment submitted in my JMC 201 News Writing and Reporting course at Arizona State University.             Video games have been around for almost six decades, and as such as have evolved to cover multiple different genres, just as books, film, television, music, and other forms of media have. Among the games that feature crime sprees or cooking or go-karts or martial arts, one genre that has captured the interest of a wide audience is “survival horror,” a term popularized by the game “Resident Evil” in 1996. Though not the first horror game, "Resident Evil" brought the genre into mainstream interest. This genre is defined by experiences that force the player to endure terrifying situations, which can vary widely: “Five Nights at Freddy’s” sees the player confined to a security room at night under the assault of animatronic characters, “Alien: Isolation“ pits the player in a decommissioned spac